Extends:
Modifiers:
Source code
SFWeapon.SFEpBolt%%
%function_comment% | float | AccumulatedDamage | ||
%function_comment% | rotator | AimRotation | ||
%function_comment% | bool | bCenter | ||
%function_comment% | bool | bRight | ||
%function_comment% | Actor | DamagedActor | ||
%function_comment% | vector | FireOffset | ||
%function_comment% | float | LastHitTime | ||
%function_comment% | float | m_fRange | ||
%function_comment% | PBolt | PlasmaBeam | ||
%function_comment% | int | SpriteFrame | ||
%function_comment% | SFElectroCap | WallEffect |
| adjustBeam (vector HitLocation) | |||
| adjustBeamToMax () | |||
| CheckBeam (vector X, float DeltaTime) | |||
| Destroyed () | |||
| Tick (float DeltaTime) |
{
m_fRange=700.000000
FireOffset=(X=39.000000,Y=11.000000,Z=-9.000000)
bRight=True
MaxSpeed=0.000000
Damage=60.000000
MyDamageType=zapped
ExplosionDecal=Class'Botpack.BoltScorch'
bNetTemporary=False
Physics=PHYS_None
RemoteRole=ROLE_SimulatedProxy
LifeSpan=60.000000
Style=STY_Translucent
Mesh=Mesh'SFWeapon.epbolt1'
bUnlit=True
MultiSkins(0)=FireTexture'k_GorillaTex.FX.epbolt1'
MultiSkins(1)=FireTexture'k_GorillaTex.FX.epbolt3'
MultiSkins(2)=FireTexture'k_GorillaTex.FX.epbolt2'
SoundRadius=12
SoundVolume=255
bCollideActors=False
bCollideWorld=False
}